LibreSprite is a free and open source program for creating and animating your sprites.


  • - Real-time animation previews.
  • - Onion skinning.
  • - Multiple sprites can be edited at once.
  • - Ready to use palettes, or make your own.
  • - Sprites are composed of both layers & frames.
  • - Tiled drawing mode, useful to draw patterns and textures.
  • - Pixel precise tools like filled contour, polygon, shading mode, etc.
  • - Several file types supported for your sprites and animations.


GitHub All Releases


    System Requirements:
  • OS: Windos 7 or above
  • Processor: x86 or x64 bits
  • RAM: 1Gb


    System Requirements:
  • OS: Linux
  • Processor: x86 or x64 bits
  • RAM: 1Gb


    System Requirements:
  • OS: Mac OS X 10.11.4
  • Processor: x86 or x64 bits
  • RAM: 1Gb

Source Code

  • 1) Get git for your system
  • 2) Clone the repository


LibreSprite originated as a fork of Aseprite, developed by David Capello. Aseprite used to be distributed under the GNU General Public License version 2, but was moved to a proprietary license on August 26th, 2016.


As LibreSprite has a newly budding community, we need help building the infrastructure of our development, support, and news networks. If you would like to help, please make yourself known at #LibreSprite and checkout our guide on contributing.


An enormous thank you to the original developers of Aseprite, without them and their original licensing this project wouldn’t exist. Additional shout-outs are given in the list of contributors. If you have submitted work to LibreSprite and would like to have your name on the list, please create a pull request or get in touch and we’ll make it happen.